Table of Contents

  1. Participation Eligibility
  1. Participation Eligibility

    1.1. Team Composition
    1.1.1. Each team must register 5 players. (2 substitutes will be allowed for the National Finals)
    1.1.2. Anyone who is an employee of Smilegate, publisher or organizer associated with CFS shall not be allowed to participate as a player in the NF.
    1.2. Roster
    1.2.1. Once the roster is submitted to the organizer, roster changes shall not be allowed. Changes in the roster will be subject to penalties or even disqualification.
    1.2.2. The winning team (representative team) in the NF must keep the same line-up for participating in the GF.
    1.3. Team/Player Name
    1.3.1. All NF teams must submit the team names when the roster is submitted.
    1.3.2. Every player who participates in a CF eSports tournament must register a unique nickname (once) and an in-game name for every tournament.
    1.3.2.1. Nickname: each player is required to submit a unique nickname that cannot be changed. No team names, sponsorship names, and such will be allowed.
    1.3.2.2. In-game name: using the nickname, the players may modify the in-game name when registering to CFS. Team names and sponsorship names will be allowed.

    1.3.3. Any team name, player name or sponsorship name that is considered as public moral offenses or violation against CROSSFIRE service policies
    must be changed.
    1.4. Age and Residency
    1.4.1. CROSSFIRE’s ESRB rating is Teen (Age +13). Anyone born after Dec 1st 2005 will not be allowed to enter CFS 2017 Grand Finals (GF) and
    therefore cannot participate in NF.
    1.4.2. Players must legally reside in the respective region where NF takes place.
    1.5. Service overlapping regions’ NF participation
    1.5.1. Users from region (country) where 2 or more CF are currently being serviced can decide which regional NF tournament they want to
    participate.
    Eg) United Kingdom: CFNA and CFEU are being serviced simultaneously.
    1.5.2. Participating user must have a registered ID of the serviced region.
    1.5.3. The user cannot participate in 2 regional NF simultaneously.

  2. NicknameIn-game nAmE
    NatureUniqueName appearing on game screen
    NatureUniqueName appearing on game screen
    NatureUniqueName appearing on game screen
  3. Game Regulations

    1. Game Version: CrossFire (latest game version)

    2. Match Mode: Search and Destroy

    3. Weapons, Characters, Items, Maps

      1. Maps to be played on: Ankara, Mexico, Port, Sub Base, Black Widow, Black Widow 2.0, Ankara 2.0

      2. Weapons: Only the official CFS 2016 weapons will be permitted. These will be distributed to all players participating in CFS 2017.

      3. Items Permitted:

        • Bag 1 – 4
        • Grenade Expansion Kit
        • C4 Setup/Defuse Kit
        • Bulletproof Helmet/Vest (will also be provided)
        • CFS Packages
        • EXP Plus items that are NOT dress items
        • All extra ammo items that are NOT other weapons
        • Clan Bag
      4. Characters: GP Characters (including 2.0 GP Characters)

      5. Items Not Permitted:

        • ZP Weapons
        • ZP/MP Characters
        • VIP Weapons/Characters
        • Parachute
        • FP Plus Items
        • Dress Items
        • Muzzle Flash Items
  4. Matches

    1. General Regulations

      1. Format: 5 vs. 5 (Team Play, 5 players per team)

      2. Mode: Search and Destroy

      3. Round Time: 2 minutes 30 seconds

      4. Spectators: 6 per room (only official staff members and casters allowed to spectate)

      5. View: 1st person

    2. Match Format

      1. A "Match" consists of 1 set

      2. A "Set" is composed of a maximum of 18 normal rounds, with a chance at "Extra Rounds" and/or a "Golden Round"

      3. In the event that the 18 normal rounds are tied, the set will go to the "Extra Rounds"

      4. In the event that the Extra Rounds are tied, the set will go to a "Golden Round"

      5. "Extra Rounds": If the rounds end in a draw, 6 extra rounds will be played: 3 rounds as Global Risk and 3 rounds as Black List per team. The match will end once a team reaches 4 rounds. A knife round will be played to determine the side of the extra round.

      6. "Golden Round": If the Extra Rounds end in a draw, 1 more round (Golden Round) will be played to determine the set winner. The round will be played by the side (BL/GR) that was played last.

      7. The 18 rounds (Max rounds format) in a Set are played with 9 rounds as Global Risk and 9 rounds as Black List per team.

      8. After the first 9 rounds (first half), the starting sides will be switched.

      9. The Set will end once a team reaches 10 rounds. The first team that reaches 10 rounds wins the Set.

      10. The winner of the Match will be based on the total rounds won after the set

        • Team A wins Set 1 with a score of 10 — 3 against Team B

    3. League Format

      1. CFS NA 2017 will follow a Single Elimination format based on the brackets outlined

      2. Matches will take place every Sunday, between 11:00AM — 6PM EST

      3. Each team will play 1 matches per Sunday until Final 8.

    4. Map Selection, Starting Side & Server Selection

      1. Home Team will be designated by the officials before the start of the match, and will have First Map Ban.

        • Away team will get First Side Choice. In the event of an NA vs UK Team, there will be a coin toss. The winners will select starting server. The loser will select starting side. When sides are switched, servers are also switched.
      2. Assigned Maps will be determined by a Map Banning Phase

        • In the Match Lobby, Team Captains will take turns banning 1 Map each until there is 1 map remaining.
    5. Match Preparation

      1. All matches must have 5 players in each team. If a team fails to have the 5 players, the match will be forfeited. (this applies only to the beginning of the match; once the match has started, the team can continue with up to 4 players)

      2. (Online matches) Players need to be present 15 minutes before the match starts to guarantee their own playing conditions.

      3. The organizer will not be responsible for performance issues related to the player`s personal peripherals.

    6. During the Match

      1. For the entire duration of the match, players must abide to all of the official’s instructions

    7. After the Match

      1. Each Team will be required to submit their score (rounds for and against), kills, deaths, and replay files for each match. This must be completed within 24 hours of the match ending.

      2. Score submissions will be via the Ticket Support System, under "CFS Score Submissions"

      3. Only the Team Captain or Lieutenant can submit the score, all other submissions will be ignored.

      4. Failure to submit the requested above for each match will result in a forfeit.

  5. Disconnections, System Errors, Remakes, Pauses

    1. Disconnection: any connection loss between players due to system, network, PC, and/or power problems/issues.

    2. System error: being unable to proceed with the match due to PC and/or peripheral problems.

    3. (Online matches) Below are possible situations where a remake of the Set may occur at the discretion of the official:

      • Disconnection occurs upon game loading
      • Disconnection of 1 player at the beginning of the match while all players are still alive
      • Simultaneous disconnection of all players in the match
    4. It is forbidden to disconnect intentionally or leave the match in the middle of the game, to the lobby, and reconnect without reason. Such an act will be subject to penalty at the discretion of the official.

    5. Pauses can only occur upon a disconnection

      • Pauses may last no longer than 5 minutes
      • Pauses are limited to a maximum of 1 per map per team
      • If a disconnection occurs after a team has used their pause, the map is to continue
      • If a disconnection occurs after a team has used their pause, the disconnected player may re-join the map
      • Pause time between maps is to be a maximum of 5 minutes
  6. Official Warnings and Penalties

    1. A player will receive an "Official Warning" if he/she violates any of the rules and regulations.

    2. "Official Warnings" do not accumulate nor carry over matches.

    3. "Penalty" is given after an Official Warning, which affects the final result of the Set.

    4. "Penalty" will be in rounds against the team that received the Penalty.

    5. "Forfeit" means being defeated for that specific match.

    6. "Disqualifications" are stricter penalties than "Forfeit" and will be given for serious violations which will result in complete removal from the current and future tournaments.

    7. "Official warning", "Penalty" and "Forfeit" are made by the official.

    8. "Disqualification" decisions are made by the publisher.

  7. Unfair Practices (including attempts) Subject to Penalty

    1. Permitted:

      1. Boosting (stepping on top of a team player or nearby objects)

      2. Double jumping

      3. Climbing up to higher structures by stepping on a lower structure or a teammate

    2. Subject to Penalty:

      1. The use of F2 during the match will be subject to a Penalty (Penalty evaluated by the official).

      2. The use of spray that affect the game play will be subject to a Penalty.

      3. Not following the list from 2.3.3 to 2.3.6 of Weapons and Characters allowed during the match will be subject to Penalty.

      4. Rage Quit (leaving the match, alive or dead with the motive of resetting KD) will receive an Official Warning the first time for the team, and can be reason for a Penalty.

    3. Subject to Forfeit:

      1. Change of players once a match has started. The sub can only enter the Set when the sides are changing.

      2. C4 must be planted at a visible location. Planting C4 at a location where boosting is required is not allowed.

      3. If a player is found to be gaining an unfair advantage through an external source (press, team leader, player, spectator, etc.), the team may be subject to forfeit.

    4. Subject to Disqualification:

      1. Moving by abnormal method (such as using a bug).

      2. All players must set the color setting at 32 bit (16 bit is strictly forbidden). Failing to play with 32 bit setting will result in the team's Disqualification.

      3. Use of unauthorized hardware.

      4. Using any program on computers that can provide any kind of assistance during a match. The identification of such software may result in disqualification of the team.

      5. During specific matches, players must use the programs provided by the organizer. If specific software is necessary, it must be asked the organizer to accompany the installation. If a player is found to have installed a prohibited program, the match will be forfeited and the team will be disqualified from the CFS.

      6. Hacking into an account, server, computer, or other that is used for the tournament.

      7. Any methods in circumventing the game rules will be penalized at the discretion of the official.

      8. Professional teams that become in-active are subject to disqualification & removal from CFS.

  8. Conduct/Action (including attempts) Subject to Penalty

    1. Exhibiting any behavior that goes against the spirit of fair play or displays improper player etiquette or any behavior that damages another player's reputation.

    2. Use of language or behavior that is obscene, vulgar, insulting, threatening, abusing, slandering, defaming, discriminatory or in any way objectionable.

    3. Providing false information on his/her profile and/or documents.

    4. Failing to show up on time for the match at the indicated time or absence of member(s).

    5. Abusive speech and improper behavior against the organizer officials, tournament staff, officials, other players, and/or audience.

    6. Disobeying instructions given by the organizer officials, tournament staff, and/or officials.

    7. Engaging in any activity that is considered by the organizer as immoral, shameful, or contrary to conventional ethical behavior standards.

    8. Bribing or attempting to bribe a official or organizer.

    9. Engaging in any action that influences the outcome of a game or match by any means.

    10. Any other inappropriate behavior, at the discretion of the official and the organizer, may result in a Warning or Disqualification.

    11. The official's Final Decision shall be absolute and no objection will be accepted.

  9. Use of Anti-Cheat

    1. Use of the anti-cheat will be mandatory.

    2. Proof of use of the anti-cheat will be asked for at the discretion of the official.

    3. Proof of use of the anti-cheat cannot be deleted until the official dictates.

    4. Proof of use of the anti-cheat can be asked for the winning team just as it can be asked from the losing team.

    5. Only the servers chosen by the organizers can be used to upload proof of use of the anti-cheat.

    6. Modifying, altering or not presenting the proof of use of the anti-cheat, will be motive for disqualification.

    7. Account impersonation is prohibited.

    8. The time permitted to present the proof of use of the anti-cheat will be announced by the official.

    9. It is the responsibility of the losing team to examine the proof of use of the anti-cheat to make any objections.

    10. All the replays must be saved by at least 3 members of each team.

    11. Only the latest version of the anti-cheat will be accepted for use. It is the responsibility of the player to install and make sure it is working effectively.

  10. Final Provisions

    1. These rules may be amended or supplemented in the following cases:

      1. Should the publisher, at its sole discretion, decide to modify in-game settings and options required by the use of most recent patch version/release.

      2. Should the publisher, at its sole discretion, decide to use a newly released cheat protection program and/or cheat protection function.

      3. Should the publisher, at its sole discretion, decide to change game settings and/or operations guidelines due to differences between online and offline tournaments.

      4. Should the publisher, at its sole discretion, evaluates it is in the best interest of the tournament.

      5. For any rule amendment, the publisher will be responsible to inform each participating player.

      6. The publisher reserves the right to make decisions on items not outlined in these rules and regulations.